Update Motion sensor
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@@ -4,6 +4,7 @@ blueprint:
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domain: automation
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author: Philipp Klüter
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source_url: https://git.klueter.dev/ThronRycer/HomeAssistant/raw/branch/main/blueprints/lights/motion-activated-with-lux-sensor.yml
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input:
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motion_entity:
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name: Motion Sensor
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@@ -14,21 +15,24 @@ blueprint:
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device_class:
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- motion
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- occupancy
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light_target:
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name: Light
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selector:
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target:
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entity:
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domain: light
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disabled_when_on:
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name: Disabled when on
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description: "The motion activation is disabled when one of these lights is on."
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description: The motion activation is disabled when one of these lights is on.
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selector:
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entity:
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filter:
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domain: light
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multiple: true
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default: []
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no_motion_wait:
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name: Wait time
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description: Time to leave the light on after last motion is detected.
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@@ -38,6 +42,7 @@ blueprint:
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min: 0
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max: 3600
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unit_of_measurement: seconds
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lux_entity:
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name: Illuminance Sensor
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selector:
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@@ -45,9 +50,9 @@ blueprint:
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filter:
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domain: sensor
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device_class: illuminance
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lux_threshold:
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name: Illuminance threshold
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description: Threshold for lux.
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default: 5
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selector:
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number:
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@@ -55,37 +60,37 @@ blueprint:
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max: 200
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unit_of_measurement: lux
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# If new motion is detected, we
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# we restart the script.
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mode: single
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mode: restart
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max_exceeded: silent
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triggers:
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- trigger: state
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entity_id: !input motion_entity
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from: "off"
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to: "on"
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conditions:
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# Only checked when motion turns ON
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- condition: numeric_state
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entity_id: !input lux_entity
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below: 5
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below: !input lux_threshold
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- condition: state
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entity_id: !input disabled_when_on
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state: "off"
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actions:
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- alias: "Turn on the light"
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- alias: Turn on the light
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action: light.turn_on
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target: !input light_target
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- alias: "Wait until there is no motion from device"
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- alias: Wait until motion is off for the configured time
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wait_for_trigger:
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- trigger: state
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entity_id: !input motion_entity
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from: "on"
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to: "off"
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- alias: "Wait the number of seconds that has been set"
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delay: !input no_motion_wait
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- alias: "Turn off the light"
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for:
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seconds: !input no_motion_wait
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- alias: Turn off the light
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action: light.turn_off
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target: !input light_target
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