Update motion light
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@@ -17,6 +17,13 @@ blueprint:
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target:
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target:
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entity:
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entity:
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domain: light
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domain: light
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disabled_when_on:
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name: Disabled when on
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description: 'The motion activation is disabled when one of these lights is on.'
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selector:
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target:
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entity:
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domain: light
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no_motion_wait:
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no_motion_wait:
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name: Wait time
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name: Wait time
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description: Time to leave the light on after last motion is detected.
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description: Time to leave the light on after last motion is detected.
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@@ -51,26 +58,29 @@ max_exceeded: silent
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triggers:
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triggers:
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- trigger: state
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- trigger: state
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entity_id: !input motion_entity
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entity_id: !input motion_entity
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from: "off"
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from: 'off'
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to: "on"
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to: 'on'
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conditions:
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conditions:
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- condition: numeric_state
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- condition: numeric_state
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entity_id: !input lux_entity
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entity_id: !input lux_entity
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below: 5
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below: 5
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- condition: state
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entity_id: !disabled_when_on
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state: 'off'
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actions:
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actions:
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- alias: "Turn on the light"
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- alias: 'Turn on the light'
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action: light.turn_on
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action: light.turn_on
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target: !input light_target
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target: !input light_target
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- alias: "Wait until there is no motion from device"
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- alias: 'Wait until there is no motion from device'
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wait_for_trigger:
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wait_for_trigger:
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- trigger: state
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- trigger: state
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entity_id: !input motion_entity
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entity_id: !input motion_entity
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from: "on"
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from: 'on'
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to: "off"
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to: 'off'
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- alias: "Wait the number of seconds that has been set"
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- alias: 'Wait the number of seconds that has been set'
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delay: !input no_motion_wait
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delay: !input no_motion_wait
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- alias: "Turn off the light"
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- alias: 'Turn off the light'
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action: light.turn_off
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action: light.turn_off
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target: !input light_target
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target: !input light_target
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